Heman

2025-01-17 | University Assignment

A stylzed hero asset made in ZBrush, Maya, and Houdini.

Cover

Modelling

As part of our Modelling and Tetxturing Assignment at Bournemouth University, we were tasked with making a stylzed hero asset based on a given concept. I decided to choose the Heman concept by Michael McCabe.

Original Reference

We began by blocking out our character in ZBrush; starting the basic shapes, then the muscles, then the finer details. The hardsurface assets were then modelling in Maya.

ZBrush

Rigging

The rig was created from scratch in Maya. I hadn’t done FK/IK switching before and wanted to give that a go.

Rigging

Houdini & Lookdev

The asset was then textured in Substance Painter and brought into Houdini for groom. Heman was rendered in a custom Houdini Lookdev environment that I designed.

USD Pipeline

Continuing on from the Jupiter Steam Train I built Heman as a USD asset. This is following a new USD Pipeline workflow that I have developed for future projects.

USD Pipe

The pipeline worked extremely well for completing a full rounded-character.

Written Jan 17, 2025 by Christopher Hosken