
Heman
2025-01-17 | University Assignment
A stylzed hero asset made in ZBrush, Maya, and Houdini.
Modelling
As part of our Modelling and Tetxturing Assignment at Bournemouth University, we were tasked with making a stylzed hero asset based on a given concept. I decided to choose the Heman concept by Michael McCabe.
We began by blocking out our character in ZBrush; starting the basic shapes, then the muscles, then the finer details. The hardsurface assets were then modelling in Maya.
Rigging
The rig was created from scratch in Maya. I hadn’t done FK/IK switching before and wanted to give that a go.
Houdini & Lookdev
The asset was then textured in Substance Painter and brought into Houdini for groom. Heman was rendered in a custom Houdini Lookdev environment that I designed.
USD Pipeline
Continuing on from the Jupiter Steam Train I built Heman as a USD asset. This is following a new USD Pipeline workflow that I have developed for future projects.
The pipeline worked extremely well for completing a full rounded-character.
Written Jan 17, 2025 by Christopher Hosken