Hi! I'm Christopher Hosken, a self-taught technical artist with extensive knowledge of the CG pipeline. I use tools such as Blender, Houdini, Nuke, and DaVinci Resolve, alongside leadership skills to direct short films. I pride myself on being an open and excited artist, and I like to think my ability to appreciate new ideas has played a large part in how I associate with and understand others.
Chiang Mai International School gave me the freedom and essential knowledge to grow as an artist and person. I participated in extracurricular events such as track, football, basketball, and badminton, alongside being part of drama productions. I was also the Vice President of student council.
My first year and a half at BOAP Studios was spent helping with writing, modeling, and animation, alongside managing a small team of artists. I learned the basics of how a studio operates and what to do when conflicts arise amongst a team.
In my second year at BOAP Studios, I took on Director for the short film, Proxima . Alongside co-writing and envisioning the story, I also worked with the R&D team to develop a facial motion capture plugin for Blender, with some modeling and animation on the side.
Coming from a STEM background, I greatly enjoy the technical side of animation. Being able to apply mathematical concepts excites me, and I often end up researching low-level topics for simulations, rendering, and other tools.
With over seven years of practice in Blender, I've explored every aspect of the animation pipeline. This general knowledge allows me to adapt to whatever problem is shown and lets me approach challenges from different angles.
From directing small teams of artists, to creating short films, to organizing events for school, leadership roles are something into which I natually fit. I work to understand and meet the needs of my teams, making sure that they are supported in their work.