Christopher Hosken
CG Generalist | Generalist TD
About Me

I am a Computer Animation Technical Arts student at Bournemouth University, aspiring to become a Generalist Technical Director (TD) in the animation and VFX industry. With practicalCG/VFX pipeline, encompassing modeling, surfacing, rigging, scripting, animation, FX, lighting, rendering, compositing, and editing. I have practical experience with industry-standard tools such as Houdini, Maya, Blender, Substance Painter, and Nuke. Additionally, I have developed pipeline tools for Houdini, Maya, and Blender, and possess proficiency in programming languages including Python, Java, C, C++, C#, Kotlin, and VEX. My versatility allows me to adapt to various roles within a studio environment. I am eager to engage with new opportunities and collaborations in the field.
CG / VFX
I've worked in every part of the CG and VFX pipeline, on numerous solo and group projects, in mulitple softwares. My broad range of knowledge makes it possible for me to fit in wherever is needed in a studio pipeline.
IT & PIPELINE
My vast experience in multiple softwares makes me a troubleshooting expert! My core understanding of 3d applications allows me to pick apart complex problems, which I can then develop pipeline tools for. Whether Houdini, Maya, or Nuke in RHEL, Fedora, Debian or Windows, I can help troubleshoot and optimize both machines and softwares.
RND
I have a strong Mathematics and programming background. Profficient in languages such as Python, C++, VEX and MEL and with working knowledge of Qt, OpenGL, USD and Generative AI, I have developed numerous efficient render engines and simulation tools.
Experience
Bournemouth University
SEP 2023 - PRESENT | BOURNEMOUTH
BA COMPUTER ANIMATION TECHNICAL ARTS
Bournemouth University has given me a strong understanding of CG fundamentals and professional practices. I was given chances to explore new technologies and ideas, as well as collaborate with others to create short animations. This Houdini Accredited course taught me how to think procedurally and launched me into developing Houdini-centric pipelines and projects.
BOAP Studios
MAR 2019 - APR 2021 | REMOTE
CG SUPERVISOR | DIRECTOR
BOAP (Blender Open Animation Project) was an online volunteer based animation studio. During my time as CG supervisor and director, I contributed to writing, modelling, animation, lighting, and R&D. I lead a small team of artists and was responsible for overseeing that deadlines were met. I also led development for a facial motion capture tool for Blender.

