
Christopher Hosken
Computer Animation Technical Arts student at Bournemouth University and aspiring Generalist TD.
About Me
I am a Computer Animation Technical Arts student at Bournemouth University with extensive knowledge in the CG/VFX pipeline. With experience in Modelling, Surfacing, Rigging, Scripting, Animation, FX, Lighting, Rendering, and Compositing, I can adapt to various roles as needed. My primary tools are Houdini, Maya, Substance Painter and Nuke. I am also experienced with Blender and DaVinci Resolve.
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Experience
Bournemouth University
SEP 2023 - PRESENT | BOURNEMOUTH
BA COMPUTER ANIMATION TECHNICAL ARTS
Bournemouth University has given me a strong understanding of CG fundamentals that I wouldn't have gained elsewhere. In my first year I've been able to explore the underlying mathematics in most DCC applications. I was also been able to grow in my knowledge of Maya, Houdini and Nuke.
My second year has allowed me to focus in on my skills and learn to create production ready assets. I have also begun developing my own USD Pipeline to use for short animations.
BOAP Studios
MAR 2019 - APR 2021 | REMOTE
During my first year at BOAP Studios, I contributed to writing, modeling, and animation while managing a small team of artists. I gained valuable insights into studio operations and conflict resolution.
In my second year, I directed the short film Proxima, co-wrote and envisioned the story, and collaborated with the R&D team to develop a facial motion capture plugin for Blender. I also did some modeling and animation work.
PIPELINE
I've worked in every part of the CG and VFX pipeline, on numerous solo and group projects, in mulitple softwares. My broad range of knowledge makes it possible for me to fit in wherever is needed in a studio pipeline. I've also developed pipeline tools for Houdini, Maya, and Blender.
FX & TECH
I primarily work in Houdini with fluids, pyro, vellum, RBD, muscles, and groom. Alongside this, I have experience in rigging assets in both Maya and Blender.
RND
I am proficient in Python, Java, C, C++, C#, Kotlin, and VEX, with working knowledge of Qt and OpenGL. I have also developed multiple render engines and simulation tools from base mathematical concepts.
Houdini

Maya

Blender

ZBrush

Adobe Substance Painter
Mari

Katana

Nuke

Unreal Engine

USD

Python

Java

C,C++,C#

HTML, CSS, JS


