Christopher Hosken
CG Generalist | Generalist TD
About Me

I am a Computer Animation Technical Arts student at Bournemouth University, aspiring to become a Generalist Technical Director (TD) in the animation and VFX industry. With practicalCG/VFX pipeline, encompassing modeling, surfacing, rigging, scripting, animation, FX, lighting, rendering, compositing, and editing. I have practical experience with industry-standard tools such as Houdini, Maya, Blender, Substance Painter, and Nuke. Additionally, I have developed pipeline tools for Houdini, Maya, and Blender, and possess proficiency in programming languages including Python, Java, C, C++, C#, Kotlin, and VEX. My versatility allows me to adapt to various roles within a studio environment. I am eager to engage with new opportunities and collaborations in the field.
CG / VFX
I've worked in every part of the CG and VFX pipeline, on numerous solo and group projects, in mulitple softwares. My broad range of knowledge makes it possible for me to fit in wherever is needed in a studio pipeline.
IT & PIPELINE
My vast experience in multiple softwares makes me a troubleshooting expert! My core understanding of 3d applications allows me to pick apart complex problems, which I can then develop pipeline tools for. I have experience with managing large Rez libraries, as well as dealing with frontend and backend web based apps in Vite + React.
RND
I have a strong Mathematics and programming background. Profficient in languages such as Python, C++, VEX and MEL and with working knowledge of Qt, OpenGL, USD and Generative AI, I have developed numerous efficient render engines and simulation tools.
Experience
Bournemouth University
SEP 2023 - PRESENT | BOURNEMOUTH
BA COMPUTER ANIMATION TECHNICAL ARTS
Bournemouth University has given me a strong understanding of CG fundamentals and professional practices. I was given chances to explore new technologies and ideas, as well as collaborate with others to create short animations. This Houdini Accredited course taught me how to think procedurally and launched me into developing Houdini-centric pipelines and projects.
Electric Theatre Collective
JUN 2025 - SEP 2025 | LONDON
R&D INTERN
My time at Electirc Theatre Collective was spent doing a mix of pipeline and FX. I developed ETC's Blender pipeline tools and took part in moving numerous in house tools into Houdini Solaris for USD. I was also reponsible for fx elements in few live projects, in which I did CFX, FX, and general pipeline troubleshooting.

