I am a Computer Animation Technical Arts student at Bournemouth University with extensive knowledge in programming and the CG pipeline. I can adapt to various roles as needed. My primary tools are Blender and Houdini, and I am also experienced with Maya, Substance Painter, Nuke, and DaVinci Resolve.
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Bournemouth University has given me a strong understanding of fundamentals that I wouldn't have gained elsewhere. In my first year I've been able to explore the underlying mathematics in most DCC applications. I've also been able to grow in my knowledge of Maya, Houdini, Nuke, and how to manage a small CG Pipeline.
During my first year at BOAP Studios, I contributed to writing, modeling, and animation while managing a small team of artists. I gained valuable insights into studio operations and conflict resolution. In my second year, I directed the short film Proxima, co-wrote and envisioned the story, and collaborated with the R&D team to develop a facial motion capture plugin for Blender. I also did some modeling and animation work.
I've worked in every part of the CG and VFX pipeline, on numerous solo and group projects, in mulitple softwares. My broad range of knowledge makes it possible for me to fit in wherever is needed in a studio pipeline.
Primarily working in Houdini, I have experience in fluids, pyro, vellum, and other destruction tools. Alongside working with CFX tools such as muscles and feathers.
With profiency in Python, Java, C, C++, C#, Kotlin, and VEX, as well as working knowledge in Qt and OpenGL, I'm able to write custom plugins, tools, and standalone software applications. I'm also aware of USD, The mathematics for render engines and FLIP, and pipeline tools like Qube.